

Final renders we created in Maya Mental Ray and composites in Photoshop. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. The models were started in Maya and finished in Zbrush. I wanted to reinstall Softimage 2015 on my PC after some years of not using it but I found a really bad surprise: while I have a regular license and the installer correctly downloads on my computer, the installatio.
Softimage 3d windows windows 10#
I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite. Hello, I'm running the latest release of Windows 10 pro 圆4, with everything updated.

It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. Ihave no idea how long I ever actually spent on it but probably way too long. I started this project a long long time ago and have worked on it on and off. It was superseded by Softimage XSI in 2000. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this. Softimage 3D From Wikipedia, the free encyclopedia Softimage3D is a discontinued high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea.
